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CW 400
Muath Sabha, Philip Dutré
A fast texture synthesis technique using spatial neighborhood
Abstract
Abstract: In this technical report, we present a texture synthesis technique that stores all possible histories in memory as a Finite State Machine. The histories, which are the most probable spatial neighborhood for each pixel or patch, are stored in each state. We found that our technique works well for a wide variety of textures, ranging from stochastic to regular structured textures, including near-regular textures. We show that our technique is faster, and gives better results than previous pixel- or patch-based techniques, with minimal user input.
report.pdf (4.0M) / mailto: M. Sabha
