CW 369

Ares Lagae, Frank Suykens, Philip Dutré
A Hardware Accelerated Alternative for the Accumulation Buffer

Abstract

In this paper we present a hardware accelerated alternative for the accumulation buffer. Multiple frames are accumulated in a hierarchical way, using texturing and programmable graphics hardware. The new algorithm has significant advantages over existing approaches and can be implemented on almost any recent consumer level graphics hardware architecture.

report.pdf / mailto: A. Lagae